godot-csharp
gamedev-skills/awesome-gamedev-agent-skills
This guide details writing Godot game logic using C#/.NET (targeting Godot 4.7 and .NET 8). It covers core concepts like implementing partial classes, overriding lifecycle methods (_Ready, _Process), handling exported properties, treating signals as type-safe C# events, and performing interop with GDScript.
It is ideal for developing complex, performance-critical game systems that require strong typing and object-oriented programming paradigms.