Skills Design & Creative Terracotta Editorial Design System

Terracotta Editorial Design System

v20260506
terracotta
A comprehensive, implementation-ready guide for building editorial interfaces. This system defines foundational tokens, typography (DM Serif Display), color palettes, and accessibility standards (WCAG 2.2 AA) to create clean, readable, and aesthetically rich long-form content layouts, perfect for blogs and storytelling platforms.
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Overview

Terracotta Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Terracotta. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

A sun-baked, clay-toned editorial interface built on warm cream surfaces, ink-brown headlines set in a display serif, and a single terracotta accent. Earthy, human, and content-first — tuned for long-form reading, blogs, storytelling, and editorial layouts where readability and visual rhythm matter.

Style Foundations

  • Visual style: modern, clean, high-contrast, playful
  • Typography scale: 14/16/18/24/32/40 | Fonts: primary=DM Serif Display, display=DM Serif Display, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#C56A3C, secondary=#F3E9D8, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, 44px+ touch targets, high-contrast support

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
Info
Name terracotta
Version v20260506
Size 2.68KB
Updated At 2026-05-14
Language