Skills Artificial Intelligence AAMAS Artifact Evaluation Guide

AAMAS Artifact Evaluation Guide

v20260724
aamas-artifact-evaluation
This guide provides comprehensive instructions for packaging multiagent system (MARL) and game theory evidence for academic submissions, particularly for conferences like AAMAS. It emphasizes that the artifact must be inspectable, containing not just a trained model, but the game definition, environment code, opponent sets, and interaction protocols, ensuring rigorous reproducibility and reviewability.
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Overview

AAMAS Artifact Evaluation

Use this for evidence packaging around AAMAS. Because the venue is about interaction, an artifact must make a multiagent claim inspectable: the game, the other agents, and the protocol, not just a single trained model.

Artifact plan

  • Decide what a reviewer needs to believe the interaction claim: game or environment code, opponent/population definitions, the training regime, seeds, payoff logs, proofs, or qualitative episode traces.
  • Keep decision-critical evidence in the main paper or appendix; optional bulk runs can live in the supplementary zip.
  • Anonymize repository history, paths, environment names, license headers, cluster paths, and commit authors for the review version.
  • Include a minimal reproduction map: environment build, dependencies, hardware, commands, expected outputs, per-run wall-clock, seeds, and known nondeterminism (especially in self-play).
  • For a deployed or human-subject setting, give enough provenance for credible reproduction without violating data-use terms.
  • After acceptance, replace anonymous archives with a public, licensed, citable artifact.

What AAMAS evidence reviewers open first

The single fact that shapes packaging: a reviewer will re-run a small game far sooner than they will retrain a large policy, so make the strategic core turnkey before polishing anything.

Claim type First artifact inspected Common failure caught
Convergence to an equilibrium The game definition and the learning-rule code Solution concept named in the paper but not encoded in the evaluation
Emergent cooperation/defection The environment and reward specification Result depends on an undocumented reward-shaping constant
Beats other agents The opponent/population set and match protocol Only self-play reported; no held-out opponents
Mechanism is truthful The payment rule plus a strategic-deviation test No script that lets an agent try to game the mechanism

Worked vignette: packaging a self-play study

A hypothetical submission claims a learning rule that converges to a correlated equilibrium in a repeated congestion game, shown by self-play.

  • Ship the game as one parameterized generator (number of agents, capacity, payoff scale) rather than constants buried in a notebook, so reviewers can vary the interaction.
  • Record the exact seed sequence and replication count behind every convergence plot; an equilibrium-convergence claim without seeds is unfalsifiable.
  • Emit payoff and regret tables directly from logged results so PDF and artifact numbers cannot drift.
  • Include a strategic-deviation harness: a script that drops in a non-conforming agent and measures whether it profits, because that is exactly what a game-theory reviewer will try.

Calibration anchors

  • Supplement inspection at AAMAS is at reviewer discretion; assume only the README and one entry script get opened, and design the top level accordingly.
  • Supplement size and format caps vary by cycle (25 MB single zip in 2026); verify against the current OpenReview form rather than a past year.

Output format

[Artifact role] anonymous supplement / camera-ready release / public archive
[Contents] <game/env/opponents/seeds/proofs/logs>
[Anonymity risks] <paths/metadata/licenses/URLs>
[Reproduction level] turnkey / scripted / descriptive / weak
[Fixes before upload] <ordered list>
Info
Name aamas-artifact-evaluation
Version v20260724
Size 3.74KB
Updated At 2026-07-28
Language