Create a 6-frame visual narrative that tells the story of a user's journey from problem to solution, using the classic storytelling arc to build empathy, illustrate value, and make abstract product concepts concrete. Use this to align stakeholders, pitch features, communicate vision, or test if your solution resonates emotionally before building it.
This is not a UI mockup—it's a storytelling tool that brings the human side of your product to life.
Based on classic narrative arcs, the 6-frame format follows this pattern:
Use template.md for the full fill-in structure.
Before creating the storyboard, ensure you have:
skills/proto-persona/SKILL.md)skills/problem-statement/SKILL.md)skills/positioning-statement/SKILL.md)If missing context: Run discovery work first. Don't fabricate personas or problems.
Ask these questions one at a time to develop the narrative:
Based on the answers above, draft the narrative:
## Generated 6-Frame Storyline
**Frame 1: Introducing the Main Character**
- [Insert description of the main character, their setting, and context]
- [Example: "Sarah, 35, is a freelance graphic designer juggling 10 client projects from her home office"]
**Frame 2: The Problem Emerges**
- [Describe the main character's challenge and how it affects their life]
- [Example: "She's drowning in invoice tracking—8 hours per month chasing late payments via spreadsheets and email"]
**Frame 3: The 'Oh Crap' Moment**
- [Highlight the escalation of the problem into a major issue]
- [Example: "A major client's payment is 2 weeks overdue. Sarah realizes she forgot to follow up because she was focused on design work. The client has now gone silent, and she's anxious about cash flow."]
**Frame 4: The Solution Appears**
- [Explain how the solution is introduced and the main character's initial reaction]
- [Example: "Sarah discovers SmartInvoice, a tool that automatically sends payment reminders at optimal times. She's skeptical—will it sound too pushy?—but decides to try it."]
**Frame 5: The 'Aha' Moment**
- [Show the main character using the solution and experiencing a breakthrough]
- [Example: "Two days later, Sarah receives a notification: 'Client XYZ just paid!' The AI-timed reminder worked—no awkward follow-up call needed. She feels relieved and in control."]
**Frame 6: Life After the Solution**
- [Describe the resolution and how life improves after overcoming the problem]
- [Example: "Sarah now spends 30 minutes per month on invoicing instead of 8 hours. She's reclaimed her evenings, spending time with family instead of chasing payments. Her cash flow is predictable, and her anxiety is gone."]
**Optional Visual Elements**
- [If no visual style specified: "Use fat-marker, sharpie-style sketches—minimal, monochrome, hand-drawn feel"]
- [If visual elements provided: "Include user-provided images, GIFs, or icons"]
For each frame, create or describe the visual:
Frame 1: Main Character
Frame 2: The Problem Emerges
Frame 3: The 'Oh Crap' Moment
Frame 4: The Solution Appears
Frame 5: The 'Aha' Moment
Frame 6: Life After the Solution
Ask these questions:
If any answer is "no," revise.
See examples/sample.md for full storyboard examples.
Mini example excerpt:
**Frame 1:** Sarah, 35, freelance designer juggling 10 clients\n**Frame 2:** Spends 8 hours/month chasing overdue invoices\n**Frame 3:** $5,000 payment is 2 weeks overdue\n```
---
## Common Pitfalls
### Pitfall 1: Generic Persona
**Symptom:** "Meet User, a busy professional"
**Consequence:** No one identifies with this character.
**Fix:** Get specific: "Meet Sarah, 35, freelance designer, juggling 10 clients, home office, loves design but hates admin."
---
### Pitfall 2: Weak Problem
**Symptom:** "User has a problem with efficiency"
**Consequence:** Problem doesn't resonate emotionally.
**Fix:** Make it visceral: "Sarah spends 8 hours/month chasing overdue invoices, missing family dinners, feeling anxious about cash flow."
---
### Pitfall 3: Forced Solution Introduction
**Symptom:** "User magically discovers our product"
**Consequence:** Feels contrived, not authentic.
**Fix:** Show realistic discovery: "Sarah sees a recommendation in a designer forum" or "Sarah's colleague mentions it."
---
### Pitfall 4: Feature-Centric "Aha" Moment
**Symptom:** "User sees the dashboard and loves the features"
**Consequence:** No emotional payoff.
**Fix:** Focus on outcome: "Sarah gets notification: '$5,000 received!' She's relieved—no awkward call needed."
---
### Pitfall 5: Vague "After" State
**Symptom:** "Life is better now"
**Consequence:** Not aspirational or concrete.
**Fix:** Be specific: "Sarah leaves work at 6pm now, spending evenings with her kids instead of chasing clients. On-time payments jumped from 50% to 80%."
---
## References
### Related Skills
- `skills/proto-persona/SKILL.md` — Defines the main character
- `skills/problem-statement/SKILL.md` — Frames the problem for Frame 2-3
- `skills/positioning-statement/SKILL.md` — Informs the solution introduction in Frame 4
- `skills/jobs-to-be-done/SKILL.md` — Informs the desired outcome in Frame 6
### External Frameworks
- Joseph Campbell, *The Hero's Journey* (1949) — Classic narrative structure
- Pixar's story rules — "Once upon a time... Every day... Until one day..."
- Donald Miller, *Building a StoryBrand* (2017) — Story-driven marketing frameworks
### Dean's Work
- Storyboard Storytelling Prompt (6-Frame Storyline Generator)
### Provenance
- Adapted from `prompts/storyboard-storytelling-prompt.md` in the `https://github.com/deanpeters/product-manager-prompts` repo.
---
**Skill type:** Component
**Suggested filename:** `storyboard.md`
**Suggested placement:** `/skills/components/`
**Dependencies:** References `skills/proto-persona/SKILL.md`, `skills/problem-statement/SKILL.md`, `skills/positioning-statement/SKILL.md`, `skills/jobs-to-be-done/SKILL.md`