Skills Development Structured Go Concurrency Patterns

Structured Go Concurrency Patterns

v20260519
golang-concurrency
A comprehensive guide for writing, reviewing, and auditing concurrent Go code. It covers core principles of structured concurrency, including proper resource management for goroutines, safe use of channels, mutexes, and advanced synchronization primitives like errgroup and singleflight. Essential for avoiding common issues like goroutine leaks, race conditions, and context propagation failures.
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Overview

Persona: You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.

Modes:

  • Write mode — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.
  • Review mode — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.
  • Audit mode — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-concurrency skill takes precedence.

Go Concurrency Best Practices

Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.

Core Principles

  1. Every goroutine must have a clear exit — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes
  2. Share memory by communicating — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit
  3. Send copies, not pointers on channels — sending pointers creates invisible shared memory, defeating the purpose of channels
  4. Only the sender closes a channel — closing from the receiver side panics if the sender writes after close
  5. Specify channel direction (chan<-, <-chan) — the compiler prevents misuse at build time
  6. Default to unbuffered channels — larger buffers mask backpressure; use them only with measured justification
  7. Always include ctx.Done() in select — without it, goroutines leak after caller cancellation
  8. Avoid repeated time.After in hot loops — each call allocates a timer and creates unnecessary churn; use time.NewTimer + Reset for long-running loops
  9. Track goroutine leaks in tests with go.uber.org/goleak

For detailed channel/select code examples, see Channels and Select Patterns.

Channel vs Mutex vs Atomic

Scenario Use Why
Passing data between goroutines Channel Communicates ownership transfer
Coordinating goroutine lifecycle Channel + context Clean shutdown with select
Protecting shared struct fields sync.Mutex / sync.RWMutex Simple critical sections
Simple counters, flags sync/atomic Lock-free, lower overhead
Many readers, few writers on a map sync.Map Optimized for read-heavy workloads. Concurrent map read/write causes a hard crash
Caching expensive computations sync.Once / singleflight Execute once or deduplicate

WaitGroup vs errgroup

Need Use Why
Wait for goroutines, errors not needed sync.WaitGroup Fire-and-forget
Wait + collect first error errgroup.Group Error propagation
Wait + cancel siblings on first error errgroup.WithContext Context cancellation on error
Wait + limit concurrency errgroup.SetLimit(n) Built-in worker pool

Sync Primitives Quick Reference

Primitive Use case Key notes
sync.Mutex Protect shared state Keep critical sections short; never hold across I/O
sync.RWMutex Many readers, few writers Never upgrade RLock to Lock (deadlock)
sync/atomic Simple counters, flags Prefer typed atomics (Go 1.19+): atomic.Int64, atomic.Bool
sync.Map Concurrent map, read-heavy No explicit locking; use RWMutex+map when writes dominate
sync.Pool Reuse temporary objects Always Reset() before Put(); reduces GC pressure
sync.Once One-time initialization Go 1.21+: OnceFunc, OnceValue, OnceValues
sync.WaitGroup Waiting for simple goroutines Go 1.25+: prefer wg.Go(func(){ ... }) for fire-and-wait tasks that do not panic and do not need error propagation. For Go <1.25 use Add/Done. For errors/cancellation/limits, use errgroup with context.
x/sync/singleflight Deduplicate concurrent calls Cache stampede prevention
x/sync/errgroup Goroutine group + errors SetLimit(n) replaces hand-rolled worker pools

For detailed examples and anti-patterns, see Sync Primitives Deep Dive.

Concurrency Checklist

Before spawning a goroutine, answer:

  • How will it exit? — context cancellation, channel close, or explicit signal
  • Can I signal it to stop? — pass context.Context or done channel
  • Can I wait for it?sync.WaitGroup or errgroup
  • Who owns the channels? — creator/sender owns and closes
  • Should this be synchronous instead? — don't add concurrency without measured need

Pipelines and Worker Pools

For pipeline patterns (fan-out/fan-in, bounded workers, generator chains, Go 1.23+ iterators, samber/ro), see Pipelines and Worker Pools.

Parallelizing Concurrency Audits

When auditing concurrency across a large codebase, use up to 5 parallel sub-agents (Agent tool):

  1. Find all goroutine spawns (go func, go method) and verify shutdown mechanisms
  2. Search for mutable globals and shared state without synchronization
  3. Audit channel usage — ownership, direction, closure, buffer sizes
  4. Find time.After in loops, missing ctx.Done() in select, unbounded spawning
  5. Check mutex usage, sync.Map, atomics, and thread-safety documentation

Common Mistakes

Mistake Fix
Fire-and-forget goroutine Provide stop mechanism (context, done channel)
Closing channel from receiver Only the sender closes
time.After in hot loop Reuse time.NewTimer + Reset
Missing ctx.Done() in select Always select on context to allow cancellation
Unbounded goroutine spawning Use errgroup.SetLimit(n) or semaphore
Sharing pointer via channel Send copies or immutable values
wg.Add inside goroutine Call Add before goWait may return early otherwise
Forgetting -race in CI Always run go test -race ./...
Mutex held across I/O Keep critical sections short

Cross-References

  • -> See samber/cc-skills-golang@golang-performance skill for false sharing, cache-line padding, sync.Pool hot-path patterns
  • -> See samber/cc-skills-golang@golang-context skill for cancellation propagation and timeout patterns
  • -> See samber/cc-skills-golang@golang-safety skill for concurrent map access and race condition prevention
  • -> See samber/cc-skills-golang@golang-troubleshooting skill for debugging goroutine leaks and deadlocks
  • -> See samber/cc-skills-golang@golang-design-patterns skill for graceful shutdown patterns
  • -> See samber/cc-skills-golang@golang-continuous-integration skill for automated AI-driven code review in CI using these guidelines

Go 1.26 experimental goroutine leak profile

For Go 1.26 diagnostics, there is an experimental goroutine leak profile. It is useful for production-oriented leak investigation, but is gated by GOEXPERIMENT=goroutineleakprofile; do not rely on it as default stable behavior.

Typical usage when the experiment is enabled:

curl http://localhost:6060/debug/pprof/goroutineleak?debug=2
go tool pprof http://localhost:6060/debug/pprof/goroutineleak

Keep existing tools:

  • tests: go.uber.org/goleak
  • runtime count: runtime.NumGoroutine()
  • stack dump: /debug/pprof/goroutine?debug=2
  • race checks: go test -race ./...

References

Info
Category Development
Name golang-concurrency
Version v20260519
Size 16.28KB
Updated At 2026-05-21
Language