Skills Development Three.js 3D Scene Creation

Three.js 3D Scene Creation

v20260929
threejs-skills
Build high-quality 3D scenes, WebGL experiences, and interactive visual effects with Three.js. Covers scene setup, geometry, materials, lighting, animation, particles, and mouse-driven interaction for web-based 3D graphics.
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Overview

Three.js Skills

Systematically create high-quality 3D scenes and interactive experiences using Three.js best practices.

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • Requests 3D visualizations or graphics ("create a 3D model", "show in 3D")
  • Wants interactive 3D experiences ("rotating cube", "explorable scene")
  • Needs WebGL or canvas-based rendering
  • Asks for animations, particles, or visual effects
  • Mentions Three.js, WebGL, or 3D rendering
  • Wants to visualize data in 3D space

Example Workflow

User: "Create an interactive 3D sphere that responds to mouse movement"

  1. Setup: Import Three.js, create scene/camera/renderer
  2. Geometry: Create SphereGeometry(1, 32, 32) for smooth sphere
  3. Material: Use MeshStandardMaterial for realistic look
  4. Lighting: Add ambient + directional lights
  5. Interaction: Track mouse position, update camera
  6. Animation: Rotate sphere, render continuously
  7. Responsive: Add window resize handler
  8. Result: Smooth, interactive 3D sphere ✓

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Info
Category Development
Name threejs-skills
Version v20260929
Size 7.11KB
Updated At 2026-09-30
Language