"Striking contrast. Photography and UI stripped down to exactly two clashing or complementary colors."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
League Gothic, Oswald).mix-blend-mode and filters.:root {
--duo-dark: #1E0045; /* Deep Purple */
--duo-light: #CCFF00; /* Neon Lime */
}
body {
background-color: var(--duo-dark);
color: var(--duo-light);
}
/* CSS Duotone Image Effect */
.duotone-container {
position: relative;
width: 100%;
height: 400px;
background-color: var(--duo-light); /* Base color */
}
.duotone-container img {
width: 100%;
height: 100%;
object-fit: cover;
/* Convert image to grayscale, increase contrast */
filter: grayscale(100%) contrast(1.5);
/* Multiply the grayscale image against the light background */
mix-blend-mode: multiply;
}
.duotone-container::after {
/* Overlay the dark color using screen/lighten */
content: '';
position: absolute;
top: 0; left: 0; right: 0; bottom: 0;
background-color: var(--duo-dark);
mix-blend-mode: screen;
}
.duotone-btn {
background: var(--duo-light);
color: var(--duo-dark);
border: none;
font-weight: 900;
text-transform: uppercase;
padding: 16px 32px;
}
struct DuotoneImage: View {
let duoDark = Color(red: 0.12, green: 0.0, blue: 0.27) // #1E0045
let duoLight = Color(red: 0.8, green: 1.0, blue: 0.0) // #CCFF00
var body: some View {
ZStack {
// Background base color
duoLight.ignoresSafeArea()
// Image processing
Image("sample_photo")
.resizable()
.scaledToFill()
.grayscale(1.0)
.contrast(1.5)
.colorMultiply(duoLight) // Multiplies the light color into the grays
// Dark color overlay
duoDark
.blendMode(.screen) // Equivalent to CSS screen blend mode
.allowsHitTesting(false)
}
.frame(height: 400)
.clipped()
}
}
.grayscale(), boost .contrast(), then use .colorMultiply() and .blendMode(.screen) layers to map the two colors exactly like CSS mix-blend-mode.class DuotoneImage extends StatelessWidget {
final Color duoDark = const Color(0xFF1E0045);
final Color duoLight = const Color(0xFFCCFF00);
@override
Widget build(BuildContext context) {
return Container(
height: 400,
width: double.infinity,
color: duoLight,
child: Stack(
fit: StackFit.expand,
children: [
// 1. Grayscale & Contrast (using ColorFilter matrix)
// 2. Light Color Multiply
ColorFiltered(
colorFilter: ColorFilter.mode(duoLight, BlendMode.multiply),
child: ColorFiltered(
// Simple grayscale matrix
colorFilter: const ColorFilter.matrix([
0.2126, 0.7152, 0.0722, 0, 0,
0.2126, 0.7152, 0.0722, 0, 0,
0.2126, 0.7152, 0.0722, 0, 0,
0, 0, 0, 1, 0,
]),
child: Image.asset('assets/sample_photo.jpg', fit: BoxFit.cover),
),
),
// 3. Dark Color Screen Overlay
ColorFiltered(
colorFilter: ColorFilter.mode(duoDark, BlendMode.screen),
child: Container(color: Colors.transparent), // Applies filter to stack below
),
],
),
);
}
}
ColorFiltered widgets.ColorFilter.matrix to convert the image to grayscale first.BlendMode.multiply with the light color, then overlay the dark color using BlendMode.screen.// Real-time CSS-like blend modes do NOT exist natively in React Native.
// You must use react-native-skia or pre-process images.
import { Canvas, Image, useImage, ColorMatrix } from "@shopify/react-native-skia";
const DuotoneImage = () => {
const image = useImage(require('./sample_photo.jpg'));
if (!image) return null;
// Skia allows custom SVG/CSS style color matrices.
// Building a true duotone matrix requires math mapping black to duoDark
// and white to duoLight.
return (
<View style={{ height: 400, backgroundColor: '#CCFF00' }}>
<Canvas style={{ flex: 1 }}>
<Image image={image} x={0} y={0} width={400} height={400} fit="cover">
{/* Note: In production, you would construct a specific
ColorMatrix to map the luminance to the two hex colors. */}
<ColorMatrix
matrix={[
-1, 0, 0, 0, 255,
0, -1, 0, 0, 255,
0, 0, -1, 0, 255,
0, 0, 0, 1, 0,
]}
/>
</Image>
</Canvas>
</View>
);
};
<Image> cannot do duotone blending.@shopify/react-native-skia to apply low-level color matrices and blend modes.@Composable
fun DuotoneImage() {
val duoDark = Color(0xFF1E0045)
val duoLight = Color(0xFFCCFF00)
// A ColorMatrix to map luminance to the two colors is required for true duotone.
// For simplicity, we use BlendModes here to approximate the CSS multiply/screen effect.
Box(modifier = Modifier
.fillMaxWidth()
.height(400.dp)
.background(duoLight)
) {
Image(
painter = painterResource(id = R.drawable.sample_photo),
contentDescription = null,
contentScale = ContentScale.Crop,
modifier = Modifier.matchParentSize(),
colorFilter = ColorFilter.colorMatrix(ColorMatrix().apply {
setToSaturation(0f) // Grayscale
})
)
// Multiply light color
Spacer(modifier = Modifier
.matchParentSize()
.background(duoLight)
.graphicsLayer { blendMode = BlendMode.Multiply }
)
// Screen dark color
Spacer(modifier = Modifier
.matchParentSize()
.background(duoDark)
.graphicsLayer { blendMode = BlendMode.Screen }
)
}
}
ColorFilter.colorMatrix with setToSaturation(0f) to make the image grayscale.Spacer overlays with Modifier.graphicsLayer { blendMode = BlendMode... } to apply the dual color mapping.Multiply (light) and Screen (dark) to achieve the effect.