"Flat aesthetics, but with subtle hints of physics to communicate interactability."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
:root {
--shadow-color: rgba(43, 48, 58, 0.08); /* Tinted shadow */
}
.flat2-card {
background-color: var(--bg-primary);
border-radius: 8px;
padding: 32px;
/* Very subtle, diffuse shadow */
box-shadow: 0 10px 30px var(--shadow-color);
transition: transform 0.3s ease, box-shadow 0.3s ease;
}
.flat2-card:hover {
transform: translateY(-4px);
box-shadow: 0 20px 40px rgba(43, 48, 58, 0.12);
}
.flat2-btn {
background: var(--cta-highlight);
border-radius: 4px;
padding: 12px 24px;
color: white;
border: none;
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
}
struct SemiFlatCard: View {
@State private var isPressed = false
var body: some View {
VStack(alignment: .leading, spacing: 16) {
Text("Semi-Flat Card")
.font(.system(size: 18, weight: .semibold))
Text("Flat aesthetic with just enough depth to hint at interactivity.")
.font(.system(size: 15))
.foregroundColor(.secondary)
}
.padding(24)
.background(Color(.systemBackground))
.cornerRadius(8)
// The key: very soft, tinted shadow — NOT harsh black
.shadow(color: Color.black.opacity(0.06), radius: 12, x: 0, y: 4)
.scaleEffect(isPressed ? 0.98 : 1.0)
.animation(.easeOut(duration: 0.2), value: isPressed)
.onLongPressGesture(minimumDuration: .infinity, pressing: { pressing in
isPressed = pressing
}, perform: {})
}
}
struct SemiFlatButton: View {
var body: some View {
Button(action: {}) {
Text("Continue")
.font(.system(size: 15, weight: .semibold))
.foregroundColor(.white)
.padding(.horizontal, 24)
.padding(.vertical, 12)
.background(Color.accentColor)
.cornerRadius(4)
// Subtle button shadow
.shadow(color: Color.accentColor.opacity(0.25), radius: 8, x: 0, y: 4)
}
.buttonStyle(.plain)
}
}
Color.accentColor.opacity(0.15)), never pure black.radius: 10...16 with opacity: 0.05...0.08 — if you can immediately see the shadow, it's too heavy.scaleEffect on press to hint at physical feedback.class SemiFlatCard extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container(
padding: const EdgeInsets.all(24),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(8),
// Very soft, tinted shadow
boxShadow: [
BoxShadow(
color: const Color(0xFF2B303A).withOpacity(0.08),
blurRadius: 24,
offset: const Offset(0, 8),
spreadRadius: 0,
),
],
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text('Semi-Flat Card',
style: TextStyle(fontSize: 18, fontWeight: FontWeight.w600)),
const SizedBox(height: 16),
const Text('Flat aesthetic with just enough depth to hint at interactivity.',
style: TextStyle(fontSize: 15, color: Colors.black54)),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
elevation: 2, // Very low — just enough to feel clickable
shadowColor: Theme.of(context).primaryColor.withOpacity(0.3),
backgroundColor: Theme.of(context).primaryColor,
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(4)),
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 12),
),
child: const Text('Continue', style: TextStyle(fontWeight: FontWeight.w600)),
),
],
),
);
}
}
elevation: 1 to elevation: 4 max. Never exceed elevation: 6.shadowColor to match the card's background or the brand color.InkWell for ripple effects and a slight Transform.translate animation on press.const SemiFlatCard = () => (
<View style={{
padding: 24,
backgroundColor: '#FFFFFF',
borderRadius: 8,
// Very subtle, diffuse shadow
shadowColor: '#2B303A',
shadowOffset: { width: 0, height: 8 },
shadowOpacity: 0.08,
shadowRadius: 24,
// Android
elevation: 3,
}}>
<Text style={{ fontSize: 18, fontWeight: '600', marginBottom: 16 }}>
Semi-Flat Card
</Text>
<Text style={{ fontSize: 15, color: '#666', marginBottom: 20 }}>
Flat aesthetic with just enough depth to hint at interactivity.
</Text>
<Pressable
style={({ pressed }) => ({
backgroundColor: '#4A90D9',
paddingHorizontal: 24,
paddingVertical: 12,
borderRadius: 4,
alignSelf: 'flex-start',
transform: [{ scale: pressed ? 0.97 : 1 }],
shadowColor: '#4A90D9',
shadowOffset: { width: 0, height: 4 },
shadowOpacity: 0.25,
shadowRadius: 8,
})}
>
<Text style={{ color: '#FFF', fontWeight: '600' }}>Continue</Text>
</Pressable>
</View>
);
shadowOpacity: 0.05...0.10 with shadowRadius: 16...24 for a diffuse spread.elevation: 2...4 is equivalent. Avoid going above elevation: 6.Pressable with ({ pressed }) style callback for animated press states.@Composable
fun SemiFlatCard() {
Card(
modifier = Modifier.fillMaxWidth(),
shape = RoundedCornerShape(8.dp),
elevation = CardDefaults.cardElevation(defaultElevation = 2.dp),
colors = CardDefaults.cardColors(containerColor = Color.White),
) {
Column(modifier = Modifier.padding(24.dp)) {
Text("Semi-Flat Card", fontSize = 18.sp, fontWeight = FontWeight.SemiBold)
Spacer(Modifier.height(16.dp))
Text("Flat aesthetic with just enough depth to hint at interactivity.",
fontSize = 15.sp, color = Color(0xFF666666))
Spacer(Modifier.height(20.dp))
Button(
onClick = {},
shape = RoundedCornerShape(4.dp),
elevation = ButtonDefaults.buttonElevation(defaultElevation = 2.dp),
contentPadding = PaddingValues(horizontal = 24.dp, vertical = 12.dp),
) {
Text("Continue", fontWeight = FontWeight.SemiBold)
}
}
}
}
CardDefaults.cardElevation(defaultElevation = 2.dp) — keep it under 4dp.hoveredElevation = 4.dp, pressedElevation = 1.dp for subtle physics.Modifier.shadow(elevation, shape, ambientColor, spotColor) with custom tinted colors.