Use this skill when you need apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe...
motion.X JSX onlyengine/components/ui/motion.tsx directlyTranslate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:
| Words the user might say | Seed |
|---|---|
| bouncy, springy, playful, energetic, alive | Spring |
| smooth, silky, fluid, elegant, composed, continuous | Silk |
| snappy, quick, instant, decisive, sharp, precise | Snap |
| floaty, gentle, weightless, dreamy, ambient, drifting | Float |
| rhythmic, punchy, pulsing, heartbeat, beat | Pulse |
| "Toss style", "Arc style" | Spring (per brand default) |
| "Stripe style", "Notion style" | Silk |
| "Linear style", "Raycast style", "Vercel style" | Snap |
If the user says only a brand name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.
If the user describes what the thing is ("a like button", "a modal", "the loading
state", "items in a feed") rather than a feeling, recommend from the use-case map
(MOTION_BY_USECASE in engine/motion/library.ts, exported from @engine/motion):
| Use case | Reach for | Why |
|---|---|---|
| Primary button / CTA press | spring · press |
tactile, confident — the press should "give" |
| Modal / dialog / sheet enter | silk · entrance |
smooth; never bounce serious/destructive content |
| Dropdown / popover / menu | snap · entrance |
instant, precise — frequent UI shouldn't wait |
| Toast / inline notification | spring · entrance |
small friendly arrival, non-blocking |
| List / feed items appearing | stagger-cascade |
choreograph order, gently |
| Feature / marketing card hover | tilt-3d |
depth/flair OK on content-light marketing |
| Dashboard / data card hover | snap · hover |
a subtle lift only — keep dense UI calm |
| Like / favorite / reaction | like-burst |
a celebratory one-shot; reward the tap |
| Live / online / recording dot | pulse-beat |
looping heartbeat = "alive" |
| Loading / skeleton | shimmer |
calm directional progress |
| Success / confirmation | pop-in |
positive little "done" |
| Toggle / tab / segment switch | toggle-flip |
distinctive, recognizable switch |
| Page / route transition | silk · entrance |
smooth, minimal, get out of the way |
| Number / balance / KPI / price reveal | none | don't animate the payload — it must read instantly |
Two anti-rules override the table (state them if you deviate):
Seeds set a personality (how a fade/scale feels). The motion library in
engine/motion/library.ts adds distinctive moves — a flip, a curtain wipe, a
morph — each behind a unique keyword. Prefer a keyword when the user wants a
specific, recognizable motion rather than a generic feel.
engine/motion/library.ts (exported as MOTION_LIBRARY / MOTION_BY_KEY from
@engine/motion) is the single source of truth — every keyword carries its
own runnable snippet. Pull the snippet from there; never hand-write the params.
| Keyword | Move | Say it when the user wants… |
|---|---|---|
toggle-flip |
3D Y-axis card flip | a switch/toggle to flip between two faces |
toggle-slide |
slide-stack swap | a value to slide out and the next to slide in |
toggle-morph |
pill ⇄ circle morph | a control to change shape on toggle |
toggle-curtain |
top→bottom clip-path wipe | a panel to reveal like a curtain |
reveal-blur |
blur(12px)→0 focus-in | content to focus-pull into place |
reveal-rise |
masked clip-path text rise | a headline/text to climb into view |
reveal-unfold |
scaleY from top edge | an accordion/panel to unfold |
pop-in |
spring overshoot from 0 | a badge/checkmark to pop in bouncily |
press-squish |
scale-down + skew | a button to feel jelly/tactile on tap |
tap-ripple |
radial ripple from tap | Material-style press feedback |
pulse-beat |
looping scale pulse | a live/recording/heartbeat indicator |
wiggle |
quick horizontal shake | error / invalid-input feedback |
shimmer |
skeleton loading sweep | a loading placeholder |
stagger-cascade |
children fade-up in sequence | a list to animate in one-by-one |
Applying a keyword:
engine/motion/library.ts — find the entry whose
key matches, copy its snippet verbatim (it is calibrated and runnable).useState shown in the
snippet. If it's a one-shot reveal, a key bump replays it./motion to preview/Copy others.If the user describes a move but no exact keyword fits, fall back to a seed + context. If they say a keyword that doesn't exist, suggest the closest real one from the table — never invent a keyword.
Infer one of the five contexts from the prompt:
hover
press
entrance
exit (requires <AnimatePresence>)layout
If ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.
Apply seed: $0 · Context: $1 · Target: $ARGUMENTS
Read the target file at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about — usually a <button>, <div>, <Card>, or similar.
Confirm the import paths. The component file must be able to import:
motion (and AnimatePresence for exit) from "framer-motion"
"@engine/motion" — in a project that doesn't use the @engine/* alias, use a relative path to engine/motion
Replace the target tag with a <motion.X> and spread the seed's recipe:
// hover example
<motion.button {...spring.hover}>Save</motion.button>
// press + hover combined
<motion.button {...spring.press} {...spring.hover}>Save</motion.button>
// entrance (mount)
<motion.div {...silk.entrance}>...</motion.div>
// exit (requires AnimatePresence wrapper somewhere up the tree)
<AnimatePresence>
{open && <motion.div {...silk.entrance} {...silk.exit} />}
</AnimatePresence>
// layout (FLIP)
<motion.div {...snap.layout}>...</motion.div>
Do NOT inline the params. The whole point of the seed is that the values come from one source. Never expand { type: "spring", stiffness: 300, damping: 18 } into the JSX — always spread the recipe.
Respect prefers-reduced-motion in long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, import usePrefersReducedMotion and REDUCED_TRANSITION from @engine/motion and override the transition when reduced motion is on.
Validate by re-reading the file and confirming the JSX still parses (matching brackets, motion tag closed, AnimatePresence in place if exit was used).
Tell the user which seed and context you applied, and offer one related context they might want next ("Want press too so it feels clickable?").
press
engine/motion/seeds/*.ts from this skill — those are calibrated by hand. Add a new seed only via a separate, explicit ask.