Skills Design & Creative Designing User Flows and Navigation Structure

Designing User Flows and Navigation Structure

v20260701
ux-flow
This skill assists in designing comprehensive, user-centric flow maps and navigation architectures. It adheres to established UX principles, such as Progressive Disclosure, Miller's Law, and Hick's Law, ensuring optimal user journeys. Use it to map out the structural connections, screen inventory, and edge case handling for a product feature, creating a scaffolded blueprint before visual implementation.
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Overview

UX Flow Designer

When to Use

Use this skill when you need design user flows and navigation structure following proven UX patterns.

When NOT to use

  • For implementing a single page → use /ss-page after the flow is settled
  • For copy on each step → use /ss-copy after the structure is settled
  • For information architecture of an entire product — narrow scope to one flow first
  • For high-fidelity mockups — this produces a flow map, not pixel-perfect designs

Design a user flow: $0 Description: $ARGUMENTS

Instructions

  1. Read the design system reference:

    • CLAUDE.md for component inventory
    • DESIGN-LANGUAGE.md for layout patterns (sections 13-14, 19-20)
    • components/patterns/ for available building blocks
  2. Apply these UX principles:

Information Architecture

  • Progressive Disclosure: Show only what's needed at each step. Hide complexity behind logical drill-downs.
  • Miller's Law: Chunk information into groups of 5-9 items maximum.
  • Hick's Law: Minimize choices per screen. Fewer options = faster decisions.

Navigation Patterns

  • Hub & Spoke: Dashboard → detail pages → back to dashboard (default for mobile apps)
  • Linear Flow: Step 1 → Step 2 → Step 3 (for forms, onboarding, checkout)
  • Tab Navigation: 3-5 top-level sections via BottomNav

Screen Flow Rules

  • Every flow must have a clear entry point and clear exit point
  • Maximum 3 taps to reach any key feature from the home screen
  • Back navigation must always be available (except root screens)
  • Error states must provide recovery paths (retry, go back, contact support)
  • Loading states must use skeleton screens (never spinners in cards)

Page Composition (from DESIGN-LANGUAGE.md)

  • Follow the Information Pyramid: Hero → KPI Grid → Details → Lists
  • Each screen should answer ONE primary question
  • Above the fold: the most important metric or action
  • Use the 4 section types: Full Card (A), Grid (B), Carousel (C), Hero (D)
  1. Output format:

    • Flow diagram in ASCII showing screen connections
    • Screen inventory listing each screen's purpose and key components
    • Edge cases (empty states, errors, loading) for each screen
    • Scaffolded pages using PageShell, TopBar, BottomNav patterns
  2. Generate the actual page files using /ss-page conventions.

Limitations

  • Use this skill only when the task clearly matches its upstream source and local project context.
  • Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
  • Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.
Info
Name ux-flow
Version v20260701
Size 3.05KB
Updated At 2026-07-02
Language