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RPG System Design And Mechanics
rpg
gamedev-skills/awesome-gamedev-agent-skills
204
A comprehensive playbook for designing and implementing core RPG mechanics, including stat progression, complex combat systems (turn-based/action), inventory management, quest state machines, and branching dialogue. It guides developers on creating meaningful growth and choice loops for JRPGs and action RPGs.
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Unity Character Animation State Machine
unity-animation
gamedev-skills/awesome-gamedev-agent-skills
481
Master complex character movement and actions within the Unity engine using the Animator component and Mecanim system. This skill covers defining state machines, managing parameters (Float, Bool, Trigger), implementing blend trees for smooth locomotion (idle to run), and utilizing humanoid Avatar IK to achieve realistic character rigging and blending for game development.
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