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Game AI Design
game-ai
gamedev-skills/awesome-gamedev-agent-skills
461
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding. Use for enemy AI, FSM, behavior trees, flocking, or pathfinding in games.
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Unity AI Navigation and Pathfinding
unity-navmesh
gamedev-skills/awesome-gamedev-agent-skills
93
Implement robust AI pathfinding and movement in Unity using the dedicated AI Navigation package. This system allows developers to bake complex navigable surfaces (NavMeshSurface) and control NPC movement via NavMeshAgent. Use cases include simulating enemy chases, patrolling fixed routes, handling dynamic obstacles, and determining if a destination is reachable within the game environment.
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