unity-physics
gamedev-skills/awesome-gamedev-agent-skills
Learn to configure 3D physics in Unity 6.3 LTS using PhysX. Covers Rigidbody movement, forces, colliders, triggers, and collision layers. Essential for handling OnCollisionEnter, tuning layers, raycasting, and joints. Includes best practices for FixedUpdate, linearVelocity, and avoiding common pitfalls like transform manipulation.