threejs-procedural-vegetation
scottstts/Threejs-Awesome-Graphics-Agent-Skills
This skill enables creating procedural vegetation such as trees, grass, and flowers within Three.js or WebGPU environments. It focuses on growth hierarchies, surface-following vines, and deterministic geometry generation. Techniques include GPU culling, wind simulation, and optimized rendering for virtual fields, ensuring high performance and visual fidelity in 3D scenes.