技能 设计创意 程序化星球生成

程序化星球生成

v20260922
threejs-procedural-planets
在Three.js中创建程序化星球,通过耦合字段系统生成地形、生物群落、材质和大气过渡。支持球形地形、大陆、陨石坑、生物群系遮罩、解析法线和海拔LOD,适用于从轨道到近距离观察的星球。
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概览

Procedural Planets

Build a planet as a coupled field system evaluated on a unit direction. The same geological causes must drive geometry, color, roughness, normal, atmosphere handoff, and distance filtering.

This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.

Required build order

  1. Establish planet-space direction, radius, sea level, and world-unit scale.
  2. Build macro silhouette fields before any surface material.
  3. Add named geological structures: continents, basins, ridges, craters, lava fields, or ice.
  4. Derive slope, cavity, altitude, latitude, exposure, and shoreline fields.
  5. Classify broad biomes from those causes.
  6. Derive displacement, color, roughness, and normal from the shared field bundle.
  7. Filter bands by represented mesh scale and camera altitude.
  8. Couple the material to atmosphere and lighting using the same planet transform.

Read references/planet-field-and-atmosphere-systems.md for terrain, biome, gas-giant, material, altitude-LOD, and atmosphere-handoff mechanisms, including a known CPU/GPU field-parity failure mode.

Read the procedural planet surface implementation and its shared terrain field for undeformed sphere coordinates, shared CPU/GLSL terrain, coupled biome and material causes, derivative bump, and altitude-filtered detail.

Non-negotiable constraints

  • Domain-warp tangentially and renormalize; do not distort the sphere radially.
  • Craters need floor, wall, rim, and optional ejecta—not dark circles.
  • Continents and biomes must be region fields, not isolated threshold bubbles.
  • Geometry displacement and shader normals must describe the same height function.
  • Close detail may disappear with altitude; the macro silhouette may not.
  • Expose individual field views and a displacement exaggeration mode.

Completion test

The body must remain intentional in:

  • unlit silhouette;
  • flat albedo with no atmosphere;
  • grazing directional light;
  • orbit view;
  • close approach;
  • biome-mask and normal-only views;
  • at least three seeds without losing the chosen planetary identity.

Routing boundary

Use $threejs-procedural-fields for a reusable field bundle without a complete body, and $threejs-atmosphere-aerial-perspective for scattering independent of planet generation. This skill owns the coupled planetary surface.

信息
Category 设计创意
Name threejs-procedural-planets
版本 v20260922
大小 12.32KB
更新时间 2026-09-30
语言