技能 编程开发 苹果HIG输入设计指南

苹果HIG输入设计指南

v20260509
hig-inputs
本指南提供了苹果HIG(Human Interface Guidelines)的最佳实践,用于设计支持多种输入方式的用户界面。它涵盖了从标准手势、Apple Pencil交互,到键盘快捷键、数字表冠、眼动追踪和运动传感器等各种专业输入,确保应用在所有Apple平台上具备一致性和优秀的用户体验。
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Apple HIG: Inputs

Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

Key Principles

General

  1. Support multiple input methods. Touch, pointer, keyboard, pencil, voice, eyes, hands, controllers. Design for the inputs available on each platform. On iPadOS, support both touch and pointer; on macOS, both pointer and keyboard.

  2. Consistent feedback for every input action. Visible, audible, or haptic response.

Gestures

  1. Standard gestures must behave consistently. Tap to activate, swipe to scroll/navigate, pinch to zoom, long press for context menus, drag to move. Don't override system gestures (edge swipes for back, Home, notifications).

  2. Use standard recognizers; keep custom gestures discoverable. Apple's built-in recognizers handle edge cases and accessibility. If you add non-standard gestures, provide hints or coaching to teach them.

Apple Pencil

  1. Precision drawing, markup, and selection. Support pressure, tilt, and hover. Distinguish finger from Pencil when appropriate (finger pans, Pencil draws).

  2. Support Scribble in text fields. Users expect to write with Pencil in any text input.

Keyboards

  1. Keyboard shortcuts and full navigation. Standard shortcuts (Cmd+C/V/Z) plus custom ones visible in the iPadOS Command key overlay. Logical tab order.

  2. Respect the software keyboard. Adjust layout when keyboard appears. Use keyboard-avoidance APIs.

Game Controllers

  1. MFi controllers with on-screen fallbacks. Map to extended gamepad profile, sensible defaults, remappable. Always offer touch or keyboard alternatives.

Pointer and Trackpad

  1. Native feel. Hover effects, pointer shape adaptation, standard cursor behaviors. Two-finger scroll, pinch to zoom, swipe to navigate.

Digital Crown

  1. Primary scrolling and value-adjustment input on watchOS. Scrolling lists, adjusting values, navigating views. Haptic feedback at detents.

Eyes and Spatial (visionOS)

  1. Look and pinch. Generous hit targets (eye tracking is less precise than touch). Avoid sustained gaze for activation. Direct hand manipulation in immersive experiences.

Focus System

  1. Critical for tvOS and visionOS. Predictable focus movement. Every interactive element focusable. Clear visual indicators (scale, highlight, elevation). Logical focus groups.

Remotes

  1. Siri Remote: limited surface. Touch area for swiping, clickpad for selection, few physical buttons. Keep interactions simple.

Motion and Nearby

  1. Gyroscope, accelerometer, UWB: use judiciously. Suits gaming, fitness, AR. Not for essential tasks. Provide calibration and reset. For UWB, communicate distance and direction with visual or haptic cues.

Reference Index

Reference Topic Key content
gestures.md Touch gestures Tap, swipe, pinch, long press, drag, system gestures
apple-pencil-and-scribble.md Apple Pencil Precision, pressure, tilt, hover, handwriting
keyboards.md Keyboards Shortcuts, navigation, software keyboard, Command key
game-controls.md Game controllers MFi, extended gamepad, remapping, fallbacks
pointing-devices.md Pointer/trackpad Hover, cursor morphing, trackpad gestures
digital-crown.md Digital Crown Scrolling, value adjustment, haptic detents
eyes.md Eye tracking Look and tap, gaze targeting, hit target sizing
spatial-interactions.md Spatial input Hand gestures, direct manipulation, immersive input
focus-and-selection.md Focus system tvOS/visionOS navigation, focus indicators, groups
remotes.md Remotes Touch surface, clickpad, simple interactions
gyro-and-accelerometer.md Motion sensors Gyroscope, accelerometer, calibration, gaming
nearby-interactions.md Nearby interactions U1 chip, directional finding, proximity triggers
camera-control.md Camera Control iPhone camera hardware button, quick launch

Output Format

  1. Input method recommendations by platform and how they interact.
  2. Gesture specification table -- standard and custom gestures with expected behaviors.
  3. Keyboard shortcut recommendations following system conventions.
  4. Accessibility input alternatives for VoiceOver, Switch Control, etc.

Questions to Ask

  1. Which platforms and input devices?
  2. Productivity or casual app?
  3. Custom gestures in the design?
  4. Game controller support needed?

Related Skills

  • hig-components-status -- Progress indicators responding to input (pull-to-refresh)
  • hig-components-system -- System experiences with unique input constraints
  • hig-technologies -- VoiceOver, Siri voice input, ARKit spatial gesture context

Built by Raintree Technology · More developer tools

When to Use

This skill is applicable to execute the workflow or actions described in the overview.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
信息
Category 编程开发
Name hig-inputs
版本 v20260509
大小 63.98KB
更新时间 2026-05-10
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