"UI that belongs in the room with you. Transparent, glass-like panels that react to the lighting of the physical space."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
rgba() white or black. The actual color comes entirely from the background environment.SF Pro is the gold standard here.body {
/* Needs a complex background to look right */
background: url('room-environment.jpg') cover;
}
.spatial-panel {
/* The core material */
background: rgba(255, 255, 255, 0.2); /* Very sheer */
backdrop-filter: blur(40px) saturate(150%);
-webkit-backdrop-filter: blur(40px) saturate(150%);
border-radius: 32px;
padding: 40px;
/* The specular rim light */
box-shadow:
inset 0 1px 1px rgba(255,255,255,0.6),
inset 0 0 1px 1px rgba(255,255,255,0.2),
0 24px 48px rgba(0,0,0,0.1);
}
.spatial-btn {
background: rgba(0,0,0,0.1);
color: white;
border-radius: 20px;
padding: 12px 24px;
backdrop-filter: blur(10px);
transition: all 0.2s;
}
.spatial-btn:hover {
background: rgba(255,255,255,0.2);
/* Highlight effect */
box-shadow: inset 0 0 20px rgba(255,255,255,0.4);
}
struct SpatialDesignView: View {
var body: some View {
ZStack {
// Environment background
Image("room-environment")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea()
// Spatial Panel
VStack(spacing: 24) {
Text("Environmental UI")
.font(.title).fontWeight(.bold)
.foregroundColor(.white)
Button(action: {}) {
Text("Interact")
.foregroundColor(.white)
.padding(.horizontal, 32)
.padding(.vertical, 16)
}
.background(.ultraThinMaterial)
.clipShape(Capsule())
.overlay(Capsule().stroke(Color.white.opacity(0.3), lineWidth: 1))
}
.padding(40)
.background(.ultraThinMaterial) // The core spatial material
.cornerRadius(32)
// Specular rim light
.overlay(
RoundedRectangle(cornerRadius: 32)
.stroke(
LinearGradient(
colors: [.white.opacity(0.6), .white.opacity(0.1)],
startPoint: .topLeading, endPoint: .bottomTrailing
),
lineWidth: 1
)
)
// Very soft, diffuse shadow
.shadow(color: .black.opacity(0.1), radius: 40, y: 20)
}
}
}
.background(.ultraThinMaterial) is exactly what Apple uses for this aesthetic..overlay with a LinearGradient stroke to simulate a light source hitting the top-left edge of the glass.import 'dart:ui';
class SpatialDesignScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
fit: StackFit.expand,
children: [
Image.asset('assets/room-environment.jpg', fit: BoxFit.cover),
Center(
child: ClipRRect(
borderRadius: BorderRadius.circular(32),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 30.0, sigmaY: 30.0),
child: Container(
width: 350,
padding: const EdgeInsets.all(40),
decoration: BoxDecoration(
color: Colors.white.withOpacity(0.1),
borderRadius: BorderRadius.circular(32),
// Specular rim light
border: Border.all(color: Colors.white.withOpacity(0.4), width: 1),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text('Environmental UI', style: TextStyle(color: Colors.white, fontSize: 28, fontWeight: FontWeight.bold)),
const SizedBox(height: 32),
// Spatial Button
ClipRRect(
borderRadius: BorderRadius.circular(50),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 10.0, sigmaY: 10.0),
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 32, vertical: 16),
decoration: BoxDecoration(
color: Colors.black.withOpacity(0.1),
border: Border.all(color: Colors.white.withOpacity(0.2)),
borderRadius: BorderRadius.circular(50),
),
child: const Text('Interact', style: TextStyle(color: Colors.white)),
),
),
)
],
),
),
),
),
),
],
),
);
}
}
BackdropFilter is required to blur the background.BackdropFilter. This creates nested glass, which is a hallmark of Spatial Design.// REQUIRES: @react-native-community/blur
import { BlurView } from '@react-native-community/blur';
const SpatialDesignScreen = () => {
return (
<ImageBackground source={{uri: 'room_bg'}} style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}>
<View style={{ width: '85%', shadowColor: '#000', shadowOffset: { width: 0, height: 20 }, shadowOpacity: 0.1, shadowRadius: 40, elevation: 10 }}>
<BlurView
style={{ borderRadius: 32, borderWidth: 1, borderColor: 'rgba(255,255,255,0.4)', padding: 40, alignItems: 'center' }}
blurType="light"
blurAmount={20}
>
<Text style={{ color: '#FFF', fontSize: 28, fontWeight: 'bold', marginBottom: 32 }}>
Environmental UI
</Text>
<View style={{ borderRadius: 50, overflow: 'hidden' }}>
<BlurView blurType="dark" blurAmount={10} style={{ paddingVertical: 16, paddingHorizontal: 32, borderWidth: 1, borderColor: 'rgba(255,255,255,0.2)' }}>
<Text style={{ color: '#FFF', fontSize: 16 }}>Interact</Text>
</BlurView>
</View>
</BlurView>
</View>
</ImageBackground>
);
};
BlurView from @react-native-community/blur is the only way to achieve this.blurType="light" for the main panel and blurType="dark" for the buttons to create contrast between the glass layers.@Composable
fun SpatialDesignScreen() {
Box(modifier = Modifier.fillMaxSize()) {
Image(painterResource(R.drawable.room_environment), null, contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize())
Box(
modifier = Modifier
.align(Alignment.Center)
.width(350.dp)
// Shadow goes on the outside
.shadow(20.dp, RoundedCornerShape(32.dp), spotColor = Color.Black.copy(alpha = 0.1f))
// Android 12+ Blur
.graphicsLayer {
renderEffect = RenderEffect.createBlurEffect(30f, 30f, Shader.TileMode.DECAL).asComposeRenderEffect()
clip = true
shape = RoundedCornerShape(32.dp)
}
.background(Color.White.copy(alpha = 0.1f))
.border(1.dp, Brush.linearGradient(listOf(Color.White.copy(alpha = 0.6f), Color.Transparent)), RoundedCornerShape(32.dp))
.padding(40.dp),
contentAlignment = Alignment.Center
) {
Column(horizontalAlignment = Alignment.CenterHorizontally) {
Text("Environmental UI", color = Color.White, fontSize = 28.sp, fontWeight = FontWeight.Bold)
Spacer(Modifier.height(32.dp))
// Button
Box(
modifier = Modifier
.background(Color.Black.copy(alpha = 0.1f), CircleShape)
.border(1.dp, Color.White.copy(alpha = 0.2f), CircleShape)
.padding(horizontal = 32.dp, vertical = 16.dp)
) {
Text("Interact", color = Color.White)
}
}
}
}
}
Brush.linearGradient applied to the Modifier.border perfectly simulates the top-down rim light hitting a thick pane of glass.saturate() filter on the backdrop blur to make the background colors pop through the glass.