Skills Data Science Structuring Exhibits for Game Theory Papers

Structuring Exhibits for Game Theory Papers

v20260724
geb-tables-figures
This skill provides advanced standards for structuring and presenting complex game-theoretic exhibits, such as payoff matrices, extensive-form game trees, comparison tables, and experimental plots. It ensures that all structural elements and formal results are instantly legible and verifiable by specialist referees, elevating the manuscript quality for top-tier academic publication.
Get Skill
451 downloads
Overview

Tables & Figures (geb-tables-figures)

When to trigger

  • A game's structure is described in prose instead of shown as a tree or matrix
  • A results/comparison table is dense or hard to map to the theorems
  • Experimental plots do not show convergence, distributions, or uncertainty clearly
  • You are preparing exhibits for the elsarticle-formatted version

What exhibits do at GEB

GEB papers are game-theoretic, so the most valuable exhibits make strategic structure and formal results instantly legible to a specialist reader. Figures and tables should let the Editor in Charge and referees verify the setup and see the result without re-deriving it. Format note: the published format is elsarticle (elsarticle-num citations), and both LaTeX and Word are accepted at submission — but exhibits should be print-clear and self-contained regardless of stage.

Exhibit types and standards

Game representations

  • Normal-form payoff matrices — clean, labeled players/strategies; mark equilibria explicitly.
  • Extensive-form trees — show information sets, action labels, and payoff vectors at leaves; use tikz for crisp vector output.
  • Mechanism / timing diagrams — stages, messages, and the order of moves where relevant.

Result exhibits

  • Theorem/assumption maps — a table relating assumptions to which results use them, so generality is visible at a glance.
  • Comparison tables — your result versus the nearest prior results (assumptions, class of games, what is proved).
  • Equilibrium tables — for worked examples, list strategies and payoffs; consistent with the solver output.

Experimental exhibits

  • Distributions of play and convergence-over-rounds plots; show the equilibrium prediction as a reference line.
  • Treatment comparisons with uncertainty shown (CIs or session-level scatter); cluster-aware.
  • Avoid chartjunk (no 3D, minimal color); vector output (PDF/EPS) for print.

Standards (all exhibits)

  • Self-contained notes: a reader understands the exhibit without hunting through the text.
  • Numbered, called out in order, and tied to the specific theorem or hypothesis they support.
  • Notation in exhibits matches the body exactly.
  • Legible at print size; equilibria/key cells visually flagged.

Worked micro-example: a payoff-matrix caption

  • Before: "Table 1. The stage game." — a referee must reread Section 2 to decode rows, columns, and which cells matter.
  • After: "Table 1. Stage-game payoffs (row player first). Boldface cells are the two pure-strategy Nash equilibria; the starred cell is the risk-dominant one selected by Theorem 1." — the caption now says which equilibria exist, how they are marked, and which result the table supports.

Game trees get the same upgrade: say what the dashed information sets encode and which subgame the accompanying proposition solves.

Referee expectations at GEB (exhibit-level)

  • Equilibrium verifiability: a referee may recompute a finite example's equilibria (e.g., in Gambit); the matrix or tree must carry every payoff needed to do so.
  • Assumption traceability: an assumption-to-theorem map is the cheapest answer to "which results survive if Assumption 3 is dropped" — a standard GEB generality probe.
  • Session-level honesty: pooling over sessions without showing session scatter invites an immediate clustering objection; sessions, not subjects, are the independent unit in interactive games.
  • Print discipline: elsarticle typesetting punishes wide matrices; split a large game into per-subgame panels rather than shrinking fonts.

Anti-patterns

  • A complex extensive-form game described only in words
  • A payoff matrix that does not mark the equilibria
  • Experimental bar charts hiding session-level variation and uncertainty
  • Tables whose symbols differ from the body's notation
  • Color-only encodings that fail in grayscale print

Exhibit pass for Games and Economic Behavior

Treat this skill as an executable review pass, not a prose hint. First lock the primitives, equilibrium concept, comparative statics, and proof or experiment boundary; then judge whether the current manuscript answers the venue's real reader: game theorists who ask what the model teaches beyond a clever example.

  • Do the pass: For every table or figure, state the estimand or object, sample or case base, uncertainty display, and one sentence the exhibit proves for the venue audience.
  • Return a ledger: give claim / evidence / risk / manuscript location rows, so the next agent can edit rather than rediscover the issue.
  • Sibling guard: compare against JET for theory abstraction, Theoretical Economics for compact theory contribution, Experimental Economics for experiment-first designs; if a sibling owns the contribution, recommend re-routing before polishing format.
  • Stop condition: do not give submission-ready advice until the pack's resources/official-source-map.md has been checked for volatile rules and the manuscript has one concrete fix for the largest venue-specific risk.

Output format

【Game shown】matrix / tree / mechanism diagram present where needed? [Y/N]
【Equilibria flagged】[Y/N]
【Assumption→result map】present? [Y/N]
【Experimental plots】distributions + convergence + uncertainty? [Y/N / NA]
【Self-contained notes】[Y/N]   【Notation matches body】[Y/N]
【Next step】geb-writing-style
Info
Category Data Science
Name geb-tables-figures
Version v20260724
Size 5.64KB
Updated At 2026-07-28
Language