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Game Audio
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Master Game Audio Design Principles
game-audio
sickn33/antigravity-awesome-skills
139
A comprehensive guide covering the core principles of immersive game audio. Learn how to structure audio categories (SFX, Music, Ambient), implement adaptive music systems, master 3D spatialization, and apply professional mixing techniques (e.g., ducking, hierarchy) to elevate the emotional impact and technical quality of your game's soundscape. Essential for sound designers and game developers.
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Game Audio Mixing & Adaptive Music
audio-design
gamedev-skills/awesome-gamedev-agent-skills
52
Engine-neutral game audio practice: bus/mixer architecture, decibel gain staging and loudness targets, sidechain ducking, adaptive music via layering and re-sequencing, SFX variation, and beat synchronization.
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Game Feel and Juice
game-feel
gamedev-skills/awesome-gamedev-agent-skills
368
Add satisfying game feel and juice—screen shake, hit-stop, eased motion, squash and stretch, knockback, and layered audiovisual feedback—using engine-neutral techniques for hits, jumps, pickups, and deaths.
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Godot Audio Playback and Mixing
godot-audio
gamedev-skills/awesome-gamedev-agent-skills
422
Master audio playback and mixing in Godot 4.7 using AudioStreamPlayer nodes and audio buses. Learn to control volume in decibels, route music and SFX, apply effects, and sync gameplay timing precisely. Essential for game audio implementation.
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Game Audio Design Principles
game-audio
sickn33/agentic-awesome-skills
301
This skill covers core principles for game audio implementation, including sound design, music integration, and adaptive audio systems. It details audio categories, priority hierarchies, layering structures, and spatialization techniques for immersive experiences across various platforms.
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Web Browser Game Development
web-games
sickn33/agentic-awesome-skills
204
This skill covers web browser game development, including framework selection (Phaser, Three.js, Babylon.js), hybrid DOM+canvas architectures, WebGPU adoption, performance optimization, PWA implementation, and audio handling. Use it for building HTML5/WebGL games or selecting browser runtimes.
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Ebitengine Game Development
ebitengine-game
gamedev-skills/awesome-gamedev-agent-skills
448
Build, debug, test, and package playable 2D games in Go using Ebitengine, covering game loops, input, rendering, audio, scenes, gameplay tests, and desktop, browser, or mobile builds.
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Game Audio Principles
game-audio
davila7/claude-code-templates
102
Master game audio principles including sound design, music integration, and adaptive systems. Learn audio categories, priority hierarchies, and layering structures for immersive experiences. Covers 3D spatialization, platform formats, mix hierarchy, and ducking rules to optimize performance and user engagement across PC, console, and mobile platforms.
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Game Development Orchestrator
game-development
davila7/claude-code-templates
209
Orchestrator skill for game development that provides core principles and routes to platform-specific sub-skills for web, mobile, PC, VR/AR, 2D/3D, design, multiplayer, art, and audio.
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1
Language
简体中文
English