godot-physics
gamedev-skills/awesome-gamedev-agent-skills
Master the core physics concepts in Godot 4.x, covering both 2D and 3D environments. This skill covers choosing appropriate physics bodies (RigidBody, Area, etc.), configuring complex collision layers and masks, detecting overlaps, applying forces and impulses, and utilizing raycasting for precise line-of-sight checks. Essential for building robust game mechanics.