Cloud quality comes from density organization, lighting, and temporal stability—not from increasing march steps over unstructured noise.
This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.
Read references/weather-volume-and-reconstruction.md before implementing or auditing the cloud system.
Read the weather volume cloud entry
and its source/ modules for weather-layer ownership, spherical shell bounds,
authored shape/detail sampling, cloud shadow maps, temporal upscale,
atmospheric composition, and package-owned diagnostics.
fbm(position);Use $threejs-atmosphere-aerial-perspective for molecular/aerosol scattering
without weather density. Use $threejs-procedural-vfx for emissive aurora
curtain slabs or bounded interactive voxel fire and smoke with velocity,
pressure, emitter, and collision fields. This skill owns weather-shaped cloud
volumes, reconstruction, cloud lighting, and cloud shadows.