技能 编程开发 Three.js 体积云渲染系统

Three.js 体积云渲染系统

v20260922
threejs-volumetric-clouds
在 Three.js 中实现高质量体积云系统,利用天气驱动密度、有界光线步进和时序重建。支持多层云、云影和可扩展质量模式,用于逼真的天气可视化渲染。
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概览

Volumetric Clouds

Cloud quality comes from density organization, lighting, and temporal stability—not from increasing march steps over unstructured noise.

This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.

System order

  1. Define the cloud volume and layer bounds.
  2. Generate or source weather, base-shape, detail, and turbulence fields.
  3. Build a density function with vertical and weather profiles.
  4. Raymarch only the bounded occupied segment.
  5. Integrate transmittance and lighting front-to-back.
  6. Reconstruct low-resolution output temporally.
  7. Project a separate low-cost cloud-shadow solution.

Read references/weather-volume-and-reconstruction.md before implementing or auditing the cloud system.

Read the weather volume cloud entry and its source/ modules for weather-layer ownership, spherical shell bounds, authored shape/detail sampling, cloud shadow maps, temporal upscale, atmospheric composition, and package-owned diagnostics.

Required controls

  • coverage, cloud type, precipitation, and anvil bias;
  • base/top altitude and vertical density profile;
  • shape/detail scales and erosion;
  • wind for each field;
  • primary step count, light step count, and empty-space policy;
  • history weight and disocclusion threshold;
  • cloud-shadow extent, resolution, and update rate.

Failure conditions

  • density is only fbm(position);
  • the raymarch traverses the full camera range;
  • detail noise adds density instead of eroding shaped masses;
  • temporal history is accepted across disocclusion;
  • shadows use the full beauty raymarch;
  • every cloud layer shares the same wind and density profile.

Routing boundary

Use $threejs-atmosphere-aerial-perspective for molecular/aerosol scattering without weather density. Use $threejs-procedural-vfx for emissive aurora curtain slabs or bounded interactive voxel fire and smoke with velocity, pressure, emitter, and collision fields. This skill owns weather-shaped cloud volumes, reconstruction, cloud lighting, and cloud shadows.

信息
Category 编程开发
Name threejs-volumetric-clouds
版本 v20260922
大小 7.36MB
更新时间 2026-09-30
语言