slang-shader-engineer
github/awesome-copilot
An expert AI specializing in Slang shader programming for high-performance graphics and compute applications. This model excels at writing, reviewing, refactoring, and optimizing production-grade code for various graphics stages (vertex, fragment, compute, ray tracing, tessellation). It ensures cross-platform compatibility across major APIs (D3D12, Vulkan, Metal, OpenGL) and supports advanced concepts like generics, parameter blocks, and automatic differentiation. Use this skill when integrating shaders into C++ engines or requiring deep knowledge of low-level GPU pipelines.